Original Flavor (anime influenced) Rated: R RULES OF ENGAGEMENT (Part V: There Is No Such Thing As Sufficient Preparation) V. THERE IS NO SUCH THING AS SUFFICIENT PREPARATION It's funny how fast your life can change. Two years ago I was one of the most valuable, highest paid, least troubled operatives the Network had ever had, arguably their most powerful psi-talent, most proficient killer, most ruthless tactician, the least likely of a virtual army of loyal cyborg assassins to turn traitor. At this time last year I was in the midst of a crisis of conflicted loyalties, split straight up the middle between the Network--which had built me, genes to cyborg grafts, from the stolen lives of at least two other people, and made me all that I both was and was not--and Hunter Cormier, the son of a Darkworlder corporate magnate and a member of the Internal Affairs Tactical strikeforce codenamed WildStrike, whose face had invaded my mind and dreams and soul and made me wish, and curse, and beg for the chance to be more than the sum of all my second-hand parts. Hunter won, hands down, the night I risked my own somewhat paltry existence to save him from the Majestix Warlord we had all known as the Enforcer...but whom I finally came to know as Robert Cormier, Hunt's father, whose dirty deals with the Majestix had made his own continued survival, and their cross time invasion of our reality, possible. Hunt killed his own father rather than let him destroy me--and condemn hundreds of millions of others to mass annihilation at his hands. I never thought he'd forgive me for putting him into that position, for forcing him to choose between his father and the cyborg hitman who, as far as I knew, meant absolutely nothing to him....and I was pleasantly surprised, a few months later, when a mission that took him deep into the heart of Network territory allowed our paths to cross again and I found out what I did mean to him. Everything. The same as he meant to me. And that forced me back out of his life, because the one thing I couldn't stand was the idea that he might die for me...because of me. So I ran to my old friend Elyena Demerath...and, if you've been paying attention, the rest you know. I was sitting in my breakfast nook, in the same room that I'd woken up in three weeks previously, my skull still swimming from the after-effects of a near-lethal neuro-disruptor hit, screaming in anguish because my telepathic link to Hunter had been so completely severed I couldn't even sense an echo of his psychic resonance, wishing Elyena had succeeded in killing me rather than simply rendering me sort of useless for the nonce. On the table in front of me was a sketchpad and colored pencil set I'd had the replicator make for me in a moment of total homesickness but which I hadn't used yet, staring at a clean white sheet as though willing some image to cohere enough in my head for me to draw it. That's right, I like to draw--it's a talent I developed quite independently of any genetic/cybernetic proclivities plugged in while I was gestating and later while I was training in the creche with Hitman. At least, I think it is. Jordan told me he couldn't draw a straight line (though why anyone would want to draw a straight line is really beyond me) and while Hitman has an artistic flair with landscaping, he's not much in the one-dimensional arena. And, as far as I've been able to determine, the mercenary/assassin whose stolen memories provided the basis of my professional experience was an artist at combat only. I started drawing almost without even thinking about it--a face that had been carved by the hands of a master sculptor doing an image of one of Darkworld's pantheon of Ascendant Deities, a face almost too beautiful to be really masculine but indescribably male just the same, quizzically tilted as though asking a question that you, and only you, can answer. A pair of almond-shaped eyes so vividly green they just seem to draw you in and never plan on letting you go, framed in long, thick lashes that, when lowered, turn those eyes so sultry you never want to be let go. Longish, dark red hair streaked with gold highlights, falling loosely over his forehead and to his shoulders, thick and soft, especially when it's wound around your fingers and being used to hold him in place for a long, deep, hungry kiss. Pale skin that used to freckle when he was younger but just succeeds in burning all the time now, warm and soft and rich with his scent and taste--musky and spicy and salty, especially when it's damp with sweat after a night of slow, passionate.... Gods, Hunter, I miss you. Was the first thought to crawl out of the misery that was twisting my heart so tight I thought it would break, wishing I could get it all out in a good, long, thoroughly self-indulgent cry. But I couldn't--no tear ducts, they'd been replaced by a significantly more efficient optic repair system that didn't call for the need to produce tears--so I had to settle for letting my shoulders shake with quiet sobs and resting my head in my hands. I'd been burying this for almost a month and now, with the training period that I'd had to whip myself and my new team into some sort of functional unit coming to an end, the emotional bill had come due for collection. I couldn't fool myself any longer. I'd lost him. When the telepathic connection that had bound our two minds together had been cut, the last impression I'd gotten from him was of terrible grief and anguish and rage--he thought I was dead, that the Network had caught up to me and killed me, and the cover story that had been used to disguise my abduction into the ranks of NekroTech was deliberately designed to foster that impression. "My body" was taken from the ruins of a hotel on the pleasure planet of Luxura, along with the corpses of the Network cleaner unit that had been dispatched to liquidate me. It had been confirmed not only by Luxura's resident security forces but the Network themselves and the head of Darkworld's Internal Affairs Tactical Division--my "brother," Jordan Odessa, who has cause to know me almost as well as I know myself. To the universe at large, the Network assassin whose only known name was Manslaughter had come to a fast, bad end, richly deserved. I hadn't been able to reestablish contact with Hunter. I'd tried, harder than I've ever tried anything in this life, so hard that I nearly gave myself a brain hemorrhage straining for it, trying to bridge the gap between us through sheer force of will, pounding against whatever barrier that was holding us apart. And I couldn't do it. I wasn't strong enough, I wasn't powerful enough, the distance between us was too great, our connection severed too thoroughly, for me to find my psionic way back to him. It was as though it hadn't just been cut but gouged out--as though someone had taken a telepathic shovel and dug everything that had been Hunter out of my head and left and empty, aching void where he should have been. Not even the slightest trace of his presence to give me any comfort, only the memories of our entirely too short time together to last me for the rest of my life...or until I dared go back to him. If one of us had really died, it would have been easier--the loss would have been complete and final--and while there would be "what could have beens," eventually the pain might lessen with time. But we were both still alive...and so completely lost to each other. And if I ever stopped hurting, it was because I really had died. The thing that sucks the hardest about having no tear ducts is that, even when you feel like it, you really can't have a good hard crying jag, and just gasping for air like a beached fish eventually doesn't cut it. With an almost physical effort I pushed my head back out of my hands and looked blearily around to make certain no one had seen me at it, thinking earnest, commanderly thoughts about maintaining the morale of my troops. Elyena was standing in the door, more pity in her eyes than I ever wanted to see from her. I met her eyes, unfortunately, and got a good long look at it before I let my own eyes drop away, my scaneye finding the airbrushed pattern of the floor strangely intoxicating for some reason. She stepped forward, her stride so quiet my audio receptors barely acknowledged the sound she made, and her hand rested comfortingly on my shoulder. "You really do miss him, don't you, brat?" "Yeah, I really do miss him." I hated the way that came out; my voice sounded all tight and squeaky, and all I could think of was every whiny thirteen-year-old voice I ever heard in the creche when I would peek in to watch the kids being kids. "With all my heart and most of my s...silicon." Elyena was quiet then for a space as I pulled my somewhat rebellious emotions back under control so that, by the time I could bring myself to look up at her, the majority of the pity had gone out of her and she was regarding me with a wry little half-smile. "Someone told me once that love is nature's way of tricking us into reproduction." I bit my tongue on what I was about to say, and I could feel my reaction welling up inside me; it was out before I could stop it, a snicker, which turned into a chuckle, which transmuted into a snort, and from there turned into a full body laugh. "Who the hell told you that? And how does it apply to Hunter and me, I mean, reproduction's not a part of our future unless we decide to take some radical measures?" "Well, now at least you're saying that you two are going to have a future together," she pointed out with a prim little smile, her eyebrow quirking up suggestively. "Cow. You're only saying this to cheer me up. Don't think you're fooling anybody." My scowl was three-quarters facetious and she knew it, her own smirk broadening in response. "You're not that hard to fool, brat." "Probably not," I agreed amiably, enormously cheered just by her presence. I'd gotten over being mad at her for this whole mess shortly after we'd started training, when it became obvious to me that a.) she hadn't had much choice in the matter to begin with and, b.) was pretty dedicated to the idea of helping me through it as best she could. It hadn't been Nathan MacLeod's idea to assign her to this little strikeforce, but her own, and I'd found an anonymous ScanCom video of the throw down she'd had with her boss over it. The image of Elyena ripping His Highness a new one was one that kept me smiling for days let me assure you. "What brings you here this fine and soggy morning?" "I have the last status reports on Dansyr and Turalev, and my evaluation of their last performance in the combat simulator." She tossed the disk onto the breakfast table and settled down, punching her breakfast selection into the matter replicator control pad. "As well as the flight manager's report on the Raptor's last shakedown flight." As I said earlier, the four of us--myself, Elyena, Dansyr, and Turalev Beigh--had been together for three weeks now, doing pretty much what I always did just before going into a major engagement more or less blind: training. Lots of training, of the red-hot intensive variety. My first officer, Khasamar Seyt-Enkidu, had taught me that there are three constant tactical factors in every possible engagement: nothing will be exactly as your intelligence (and Intelligence) predicts it to be, a surprise attack will only be a surprise for as long as it takes for your target to see you, and there is no such thing as sufficient preparation. With those three things in mind, and with copious amounts of advise from Elyena as well, I began hammering us into a reasonably functional unit. I must admit, I had expected to be impressed by Elyena's dossier. My expectations had in no way prepared me for the reality of precisely how impressive her professional career to date had been. Elyena Demerath, as it turned out, was her real name--she had simply used such a wide variety of aliases before it that, once she finally lapsed back into it, no one connected any of her other identities together--not that there were very many living who could have. Lifetime member of the Darkworlder Mercenary's Guild, the largest association of freelance spacers, soldiers of fortune, and unattached muscle for hire in Known Space. Former commander of the DeathsHead Squadron, Darkworld's premier deep space combat unit, attached to their starfleet and made up primarily of the Empire's naturalized citizens with military experience on other worlds. Former chief of security of StarCor's ill-fated Orion deep space outpost--lost through the structural instability of the station itself, and one of the handful of survivors from that particular vacuum disaster, following which that particular identity had retired from the public sector. Things got sketchy in her resume then, references to border wars on the fringes of the Darkworld Empire, of colonial struggles in the Terran Confederacy, gun-running between the various factions in the on-going religious strife among the Dy'killians. She eventually took the job with NekroTech after what seemed to be a long stretch of bad luck--a ship and a partner shot out from under her by a roving band of vacuum raiders when her sole attempt at legitimate business in a while, asteroid prospecting, was claim-jumped. She was, in short, just about the best and most experienced person I could have wanted to have as my second in command on a risky deep space operation that could go sour at a moment's notice. I knew it, she knew it, and we stopped talking about it almost instantly and just took it for what it was: a given. Turalev Beigh's list of credentials were only slightly less impressive than Elyena's own. Like her, he was a combat veteran--the Dy'killians had been at war with each other for as long as their various races had possessed space-capable technology and the ability to argue about politics and religion, and their habit of settling their differences pyroclastically showed no visible signs of tapering off. Into this situation, Turalev Beigh was born, of the warrior caste of the saurian Dy'killians and, true to the dictates of his culture (and the unenviable genetic quirk that made him born with bronze scales), he went into the Dy'killian military. He worked his way up from the basic "grunt" stage, through field actions too numerous to list here, and eventually into a slot in the Dy'killian Special Forces, specializing in space assault and planetary drop actions into enemy held territory. He was one of Dy'kill's most highly decorated officers by the time of the accident that cost him his eye--while on patrol on the disputed border between the demesnes of the various warring Dy'killian Queen Mothers, his ship was struck by a gravmine that crippled its engines, life-support, and communications systems, killed half the ship's complement, and nearly its entire load of SubDec personnel, including most of Turalev's unit. He survived, but there was nothing the doctors could do to save his eye or certain chunks of his brain except add chips to make up for what he lost in organic functions. He was given one last medal and cashiered off to wherever the Dy'killians send their old soldiers to die, an option which didn't set well with him, so he promptly hied himself to Darkworld, joined the Mercenary Guild, and was hired by NekroTech as a security consultant by our own Elyena Demerath, with whom he had worked during a particularly hairy operation during his active service. After reading his dossier, I was firmly convinced that, had Elyena not hired Turalev when she did, he would have quickly pined away and died of the sheer boredom. The one big problem with the Dy'killian warrior caste is this: their cultural condition is no more natural than the one the Network imposed on the Corellians all those years ago. Back in the not so primordial past, say, less than five hundred years ago, Galactic Standard, the Dy'killians were a nice, pleasant, peace-loving race that enjoyed exactly three things: nice, hot weather, the occasional insect, and basking on rocks. Unfortunately, at some point in there, they found religion, and that's when they went from the bunch that would occasionally greet the odd traveler that bumped into their planets with some nice reptile leather and an odd meal to their current state of social unrest. A case of the bad habits of other races rubbing off on them, I guess, but once they assimilated the notions of mother-worship, racial consciousness, and class structure, they took them to the most unhealthy of possible extremes. Females are venerated in Dy'killian society as the repository of all life--the Queen Mothers, females born with golden scaling and, sometimes, vestigial wings, are the highest caste, the ones closest to the Great Mother, from whose cosmic egg the Dy'killians see themselves as hatching. Beneath them are the Consort caste--golden scaled males, sometimes with vestigial wings, who are the only ones allowed to mate with the Queen Mothers, and who occupy most of the positions of power in their various creche-cities and in the loose webwork of alliances that constitutes their planetary body politick. Beneath them, in descending order, are the Warrior (bronze scales), Artisan (blue scales), Merchant (green scales), and Worker (brown scales) castes--all of whom are expected to know their place in Dy'killian society and dealing with it whether they like it or not. The entire concept of upward mobility, or, hell, even sideways mobility, eluded them as a species. Of course, being a former member of a corporation that had roughly the same ideal when it came to their own little subcastes, I'm not really in a position to pass judgment about anybody else's culture--but still. It made me wonder what the Dy'killians would do to each other if they ever managed to convince the Network that selling them something other than guns and ammo would turn a bigger profit. I have to admit, I opened Dansyr's dossier with the sort of trepidation I usually only get before I stick my hand down on a pressure plate that will either open a sealed hatch or unleash a few hundred rounds of armor-piercing autofire, depending on who I'm mixing it up with. I didn't want to know more about her than I already did--I didn't want to know how she'd been made, or why, or what had gone into her construction. It wasn't logical, it wasn't rational--but then, for the first couple days after I woke up, I had little enough of that going around, anyway. It was against my better judgment that I finally did it. Dansyr was, I admit, a piece of work on a rough parallel with myself. In order to create me, the Network had gone to the trouble and expense of kidnaping Jordan Odessa, then the top man on the totem pole at Darkworld's highly elite Internal Affairs CovertOps Division, extracting his genetic material, and tinkering with it until the genetic recombination finally produced the traits they wanted, slapped it into the ex vitro gestation environment, and cooked up me. The cybernetic bits were added later to further fine tune a body that was as close to flawless as genetic drift would allow and to amp a psionic brain that was already climbing towards the high end of the Herbert Psi Scale. In order to produce Dansyr, the GenTech division was given leave to tinker with no less than ten generations of Corellian genetic material, splicing and recombining and chromosome pairing and allele matching, until they produced, literally, the perfect example of her race. She was not only fully telempathic, but she possessed complete control of her pheromone production and nearly complete control of her own central nervous system. They then handed her over to Cybernetics, who used their next generation of cybernetic wetware to further hardwire her brain and body, giving her strength, stamina, reaction time, and mental capacity to match anything they had on their combat cyborg line, only without all the bulky, occasionally very ugly hydraulic limb replacement that plagues those of us of early cybernetic generations. I knew from the minute I started reading that she, unlike I, was not meant to be a production model. I had cost the Network a pretty penny in resources and materiel--but I was also the experimental unit, the first of the line, and subsequent generations of the Manslaughter-class psionic-capable cybernetic organism had improved on my original design. Dansyr, on the other hand, was a work of art, a one-of-a-kind custom piece, made specifically for one owner, never to be duplicated. Obviously, that owner was Nathan MacLeod, and when I read the summary of her career to date, I understood what he had wanted her for, and why. Pleasure unit and assassin. It figured. My only remaining question was: why send her on a mission this hazardous? Particularly when he had already hired, in his words, one of the most resourceful and capable assassins currently active in Known Space? I didn't know. I didn't want to ask MacLeod, primarily because I knew I wouldn't get a real answer. And I didn't want to ask Dansyr, because, again, that would take me places I didn't want to go just then. I filed it away for future reference, and got on with the business of making it all work, dubious motives to the contrary, simply because I couldn't do anything else. From the start, Dansyr and Turalev fought like they had been made to fight together--I actually went back and checked both of their files to make certain they hadn't been made that way. Turalev's style was as subtle as a particle beam in the teeth--he could take, and dish out, tremendous punishment, and did so on a regular basis both in the simulator and in active training against the security forces we had on loan from NekroTech. Dansyr was more subtle, in each and every way, her style complementing Turalev's gleeful hack and slash and blast and blow-up way of handling nearly every combat situation that came at him. He proved to be the sort of ideal distraction that allowed both Dansyr and myself to get in close and hit just about any target, while Elyena's expertise in extraction got us all away safely time and time again. Before too long, I found myself falling into the patterns that had been etched into me by two full lifetimes of knowledge and experience: even if you don't like the person at your back you trust them, and they trust you, and together you accomplish what one of you couldn't handle alone. It worried me--I worried me, I could feel myself sliding back into it all, and I tried telling myself it was just for this one mission, to get that little boy back, and then I could let it all go. Liar, a little voice in the back of my head whispered, every time I said that to myself. Eventually I managed to ignore that one too. Elyena turned out to be an even worse slave-driver than Hitman ever was, and between her and the simulator programs I wrote, I felt reasonably confident that the four of us would, in theory anyway, be ready to face just about anything that we found on the Majestix floating fortress. The look on Dansyr's face the first time she saw a battalion of Devastator and Annihilator-class warmecha and a unit of Huntre-class mechawarrior shock-troopers coming at her was a sight to behold, let me assure you. "How did they do?" I set down the colored pencil I was fiddling with, glaring at the sketch taking form next to Hunter's face--another redhead, and I couldn't decide if it was the woman from my dream, or Dansyr. "They've brought the kill quota on the Huntre scenario up to 99% percent, and at least the Annihilators aren't killing them as quickly as they used to." Elyena's tone was dry. "But, as you know, simulation can be deceiving. Ultimately, we won't have any idea how they'll really do until we're live in the field, smelling the plasma burn and the spilling coolant." "I know." I had a bad feeling deep in my guts that no amount of jollying around could shake--I hadn't believed that the Huntre units could be that bad until one nearly tore my face off, either, and I could tell from the way Dansyr carried herself that she probably wouldn't either. "And the Raptor?" The Raptor was the transportation that I had requested for this little jaunt--a warp-capable, fully stealth-moded extremely light destroyer built by the Darkworld shipyards for lightning-quick strikes and equally quick withdrawals. Heavily armored and highly overpowered, it was currently out of favor with the brass of the Darkworlder starfleet due to its unfortunate habit of losing its warp core with a single direct hit to the engines, and the subsequent detonation of the weapons stockpile. It was a problem easily solved provided you were willing to rebuild the engines somewhat, which is what I had had the techies assigned to us working on for the last three weeks. "The new engine assembly passed the last stress-tests, as did the airframe and power shunts--they say they're reading green lights across their board, in simulation and on live tests." She dropped another disk on top of the first and took her breakfast out of the replicator. I slotted the disks and glanced at the screen, scrolling up slowly and scanning them into my own data network. She was right. We were ready. "We leave in three days."